2H weapons would not provide me with the amount of Hits/sec that I need to make this viable. This requires a balance of the previous mentioned stats, but the most important one is speed. The idea here is somewhat of a HPS tanking style. I go for gear that has atk speed, dex, vitality, HP on hit, and Damage converge to life. The method I am currently going with (and will probably change half way through hell mode) is HPS tanking. I would also agree with the pros towards the Dual wield opion from the posts above, but to add to that. So unless you are built in such a way that you never run out of spirit, and find a weapon which has enough bonuses on it to make up for two weapons, stick with dual-wielding weapons (1H + Shield is another story) To add to that, some of the Monks abilities and runes (most notably, the Sweeping Wind ability) are based on crits, and a slower attack speed means you are critting lessĮquipping a 2H weapon with The Guardian's Path passive ability, which gives you 25% extra spirit generation, seems like a bad trade to me because you are tying up one passive ability slot for 10% extra spirit generation, slower attack speed, and a drop in stats. Since Monks generate Spirit with their Primary attack, the 15% attack speed gained by dual-wielding means you are gaining Spirit 15% faster The small amount of dps you gain from using a 2H is not enough to justify losing the extra stats obtained from having a second weapon (or shield), and losing the 15% attack speed bonus you get from dual wielding. I currently have a level 53 Monk and have never found a 2H worth using
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